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Entity Attributes

Used by modifier (armor and passives) and add (consumables). These affect the player character.

modifier = Stat_MaxHealth Flat 25
add = Stat_MovementSpeed PercentAdd 0.1 10
remove = NegativeEffect_Burning
Source acknowledgement

Descriptions on this page are inferred from the EntityAttributes enum and surrounding game source code. If anything looks wrong, corrections are very welcome.


Damage Bonuses

Flat or percentage bonus to damage dealt with a specific weapon type or damage element.

AttributeDescription
ExtraDamage_AssaultRifleBonus damage with assault rifles.
ExtraDamage_AutomaticBonus damage with all automatic weapons (overlaps with specific automatic weapon types).
ExtraDamage_EarthBonus damage dealt as the Earth element.
ExtraDamage_ElectricBonus damage dealt as the Electric element.
ExtraDamage_FireBonus damage dealt as the Fire element.
ExtraDamage_FrostBonus damage dealt as the Frost element.
ExtraDamage_HolyBonus damage dealt as the Holy element.
ExtraDamage_LMGBonus damage with light machine guns.
ExtraDamage_MeleeBonus melee attack damage.
ExtraDamage_PistolBonus damage with pistols.
ExtraDamage_PoisonBonus damage dealt as the Poison element.
ExtraDamage_RevolverBonus damage with revolvers.
ExtraDamage_RifleBonus damage with bolt-action and semi-auto rifles.
ExtraDamage_ShadowBonus damage dealt as the Shadow element.
ExtraDamage_ShotgunBonus damage with shotguns.
ExtraDamage_SMGBonus damage with submachine guns.
ExtraDamage_SniperBonus damage with sniper rifles.

Resistances

Reduce incoming damage or the potency of a specific damage type or debuff source.

AttributeDescription
Resistance_ArmorGeneral physical damage reduction.
Resistance_BleedReduces bleed damage taken.
Resistance_CharmReduces the chance or duration of being charmed by enemies.
Resistance_EarthReduces incoming Earth-type damage.
Resistance_ElectricReduces incoming Electric damage.
Resistance_ExplosiveReduces blast and explosion damage.
Resistance_FireReduces incoming Fire damage.
Resistance_FrostReduces incoming Frost damage.
Resistance_HolyReduces incoming Holy damage.
Resistance_PetrifiedReduces the chance or duration of being petrified.
Resistance_PoisonReduces incoming Poison damage.
Resistance_PunishReduces damage from the Punish damage type.
Resistance_ShadowReduces incoming Shadow damage.

Stats

General player stats affecting movement, combat effectiveness, and survival.

AttributeDescription
Stat_AimMovingBonusImproves accuracy while moving and firing. Reduces the accuracy penalty from moving.
Stat_BlindfoldedSimulates wearing a blindfold. Likely removes or obscures the player's view.
Stat_BonusXPIncreases the amount of experience gained from kills and other sources.
Stat_CharismaAffects shop prices or NPC dialogue outcomes. Higher values likely yield better deals.
Stat_CoyoteTimeExtends the window after walking off a ledge during which the player can still jump.
Stat_CritChanceIncreases the chance of landing a critical hit when firing from the hip.
Stat_CritChanceADSIncreases critical hit chance specifically when aiming down sights.
Stat_CrouchSlideEnables or extends the ability to slide while crouching at speed.
Stat_CrouchSpeedIncreases movement speed while crouching.
Stat_DefaultTimeScaleAdjusts the global time scale. Values below 1 create a slow-motion effect.
Stat_DetectionDistanceModifies the range at which enemies detect the player. Lower values make the player harder to spot.
Stat_ExtraJumpsGrants additional mid-air jumps. Each point is one extra jump.
Stat_GlobalDamageMultiplierMultiplies all damage dealt by the player, regardless of weapon or element.
Stat_HealthRegenRegenerates health over time. Value is health restored per second.
Stat_JumpDurationExtends how long holding jump keeps the player airborne, increasing jump height.
Stat_JumpPowerIncreases the initial upward velocity of jumps.
Stat_JumpShotDamageBonus damage applied to shots fired while airborne.
Stat_LifestealRestores health as a fraction of damage dealt. Value is a decimal (0.1 = 10% lifesteal).
Stat_LuckGainIncreases the rate at which the player accumulates luck.
Stat_LungCapacityExtends how long the player can hold their breath in water or toxic environments.
Stat_MaxHealthIncreases the player's maximum health pool.
Stat_MeleeDamageIncreases the damage dealt by melee attacks.
Stat_MovementSpeedIncreases base movement speed.
Stat_MovementSpeedBoostAfterEatingGrants a temporary speed burst after consuming a food or consumable item.
Stat_OxygenIncreases the player's available oxygen reserve.
Stat_SlowMotionActivates or intensifies a slow-motion effect for the player.
Stat_SpringyShoesCauses the player to bounce on landing, adding a springy jump mechanic.
Stat_SprintBonusAdds speed on top of base movement specifically during sprinting.
Stat_SwimSpeedIncreases the player's speed while swimming.
Stat_ThornsReflects a portion of melee damage back at attackers.
Stat_WeaponWeightPenaltyReduces the movement speed penalty imposed by heavy weapons.
Stat_WearingEarProSimulates ear protection. Likely reduces or suppresses tinnitus/flash-hearing effects from gunfire.
Stat_WearingRudolfNoseCosmetic seasonal effect. Equips a Rudolph-style nose on the player model.
Stat_WearingShadesSimulates sunglasses. May reduce or negate the blinding effect of flash grenades or bright light.

Mutations

Grant the player an active mutation. Most mutations trigger passively on melee hit, ranged hit, or movement.

AttributeDescription
Stat_Mutation_BigEnlarges the player's character model. May affect hitbox or movement.
Stat_Mutation_BlinkGrants a short-range teleport blink ability.
Stat_Mutation_BombPlayer explodes or emits a blast on some trigger condition.
Stat_Mutation_FireMelee attacks emit fire, burning targets on hit.
Stat_Mutation_Fire_RangedRanged projectiles gain fire, burning targets on hit.
Stat_Mutation_FrostMelee attacks emit frost, chilling or freezing targets on hit.
Stat_Mutation_Frost_RangedRanged projectiles gain frost, chilling targets on hit.
Stat_Mutation_FrostTrailPlayer leaves a trail of frost puddles while moving.
Stat_Mutation_LavaPlayer creates lava on some trigger, burning enemies who walk into it.
Stat_Mutation_LightningPlayer emits lightning strikes on some trigger or hit condition.
Stat_Mutation_MonstrosityMutates the player into a monstrous form. Exact effects depend on the game's mutation system.
Stat_Mutation_NoxiosaPlayer generates noxious toxic clouds that damage nearby enemies.
Stat_Mutation_PoisonMelee attacks poison targets on hit.
Stat_Mutation_Poison_RangedRanged projectiles poison targets on hit.
Stat_Mutation_PoisonNovaPlayer periodically emits a burst of poison in all directions.
Stat_Mutation_ShapeshifterGrants access to the shapeshifter mutation ability.
Stat_Mutation_ShockPlayer emits electric shock pulses on some trigger.
Stat_Mutation_SmallShrinks the player's character model. May affect hitbox or speed.
Stat_Mutation_SurgePlayer emits a physical surge/shockwave on melee hit.
Stat_Mutation_Surge_RangedRanged hits produce a surge/shockwave effect at the impact point.

Status

Toggle or directly set specific player status conditions.

AttributeDescription
Status_1HPSurvivialAllows the player to survive a killing blow, staying at 1 HP instead of dying. Single-use per trigger.
Status_AirInLungsGrants the player air in their lungs even in environments that would cause suffocation.
Status_BuoyantPlayer floats and cannot sink in liquid.
Status_CurrentHealthDirectly modifies the player's current health value by the given amount.
Status_InvisibleRenders the player invisible to enemies.
Status_LuckDirectly sets or adjusts the player's luck value.
Status_NoNormalItemDropsSuppresses standard item drops from killed enemies.
Status_OneInTheChamberKilling an enemy with the last bullet in the magazine automatically reloads one round.
Status_SpawnFriendOnLevelLoadSpawns a friendly companion unit when a new level is loaded.
Status_UnhealableDamageMarks damage taken as unhealable, preventing it from being recovered.
Status_WearingGogglesSimulates wearing goggles. May improve underwater vision or negate certain visual debuffs.
Status_WearingStraitJacketSimulates wearing a straitjacket. Likely restricts or prevents arm-related actions.

Negative Effects (remove key)

Used with the remove key on consumables to instantly cure the specified status effect from the player.

AttributeDescription
NegativeEffect_BleedRemoves the active bleed effect.
NegativeEffect_BlindedRemoves blindness.
NegativeEffect_BurningExtinguishes active burning.
NegativeEffect_ChainLightningRemoves chain lightning jumping between the player and nearby targets.
NegativeEffect_CharmedRemoves the charmed status from an entity.
NegativeEffect_Charmed_PlayerRemoves the charmed status specifically from the player.
NegativeEffect_CrusaderRemoves the Crusader effect.
NegativeEffect_ElectrocutedRemoves electrocution.
NegativeEffect_FearedRemoves fear, restoring normal movement control.
NegativeEffect_FlashedClears flash blindness immediately.
NegativeEffect_FrozenThaws the target from being frozen solid.
NegativeEffect_KnockbackSuppresses or removes an active knockback force.
NegativeEffect_OilyRemoves the oily coating (which makes the target flammable).
NegativeEffect_PetrifiedBreaks petrification, restoring movement.
NegativeEffect_PoisonedCures active poison.
NegativeEffect_RootedRemoves the root effect, restoring the ability to move.
NegativeEffect_StunnedClears stun and restores player control.
NegativeEffect_SuffocatingRemoves the suffocating status.
NegativeEffect_VoodooRemoves the Voodoo curse.
NegativeEffect_WetRemoves the wet status (which makes the target more vulnerable to electric attacks).

Resource Types (resource key)

Used with the resource key on consumables to grant ammo or other resources on use.

AttributeDescription
Resource_Ammo_9mmGrants 9mm pistol ammunition.
Resource_Ammo_12GaGrants 12-gauge shotgun shells.
Resource_Ammo_50BMGGrants .50 BMG rounds for heavy sniper rifles.
Resource_Ammo_556Grants 5.56mm rifle ammunition.
Resource_Ammo_762Grants 7.62mm ammunition for certain rifles.
Resource_Ammo_EnergyCellGrants energy cells for energy-based weapons.
Resource_AmuletChargeRestores amulet charge.
Resource_StampGrants stamps, used in the game's card or crafting economy.
Resource_SulfCoinGrants Sulf Coins, the game's primary currency.