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Entity Attributes

Used by modifier (armor and passives) and add (consumables). These affect the player character.

modifier = Stat_MaxHealth Flat 25
add = Stat_MovementSpeed PercentAdd 0.1 10
remove = NegativeEffect_Burning
Source acknowledgement

Descriptions on this page are inferred from the EntityAttributes enum and surrounding game source code. If anything looks wrong, corrections are very welcome.


Damage Bonuses​

Flat or percentage bonus to damage dealt with a specific weapon type or damage element.

AttributeDescription
ExtraDamage_AssaultRifleBonus damage with assault rifles.
ExtraDamage_AutomaticBonus damage with all automatic weapons (overlaps with specific automatic weapon types).
ExtraDamage_EarthBonus damage dealt as the Earth element.
ExtraDamage_ElectricBonus damage dealt as the Electric element.
ExtraDamage_FireBonus damage dealt as the Fire element.
ExtraDamage_FrostBonus damage dealt as the Frost element.
ExtraDamage_HolyBonus damage dealt as the Holy element.
ExtraDamage_LMGBonus damage with light machine guns.
ExtraDamage_MeleeBonus melee attack damage.
ExtraDamage_PistolBonus damage with pistols.
ExtraDamage_PoisonBonus damage dealt as the Poison element.
ExtraDamage_RevolverBonus damage with revolvers.
ExtraDamage_RifleBonus damage with bolt-action and semi-auto rifles.
ExtraDamage_ShadowBonus damage dealt as the Shadow element.
ExtraDamage_ShotgunBonus damage with shotguns.
ExtraDamage_SMGBonus damage with submachine guns.
ExtraDamage_SniperBonus damage with sniper rifles.

Resistances​

Reduce incoming damage or the potency of a specific damage type or debuff source.

AttributeDescription
Resistance_ArmorGeneral physical damage reduction.
Resistance_BleedReduces bleed damage taken.
Resistance_CharmReduces the chance or duration of being charmed by enemies.
Resistance_EarthReduces incoming Earth-type damage.
Resistance_ElectricReduces incoming Electric damage.
Resistance_ExplosiveReduces blast and explosion damage.
Resistance_FireReduces incoming Fire damage.
Resistance_FrostReduces incoming Frost damage.
Resistance_HolyReduces incoming Holy damage.
Resistance_PetrifiedReduces the chance or duration of being petrified.
Resistance_PoisonReduces incoming Poison damage.
Resistance_PunishReduces damage from the Punish damage type.
Resistance_ShadowReduces incoming Shadow damage.

Stats​

General player stats affecting movement, combat effectiveness, and survival.

AttributeDescription
Stat_AimMovingBonusImproves accuracy while moving and firing. Reduces the accuracy penalty from moving.
Stat_BlindfoldedSimulates wearing a blindfold. Likely removes or obscures the player's view.
Stat_BonusXPIncreases the amount of experience gained from kills and other sources.
Stat_CharismaAffects shop prices or NPC dialogue outcomes. Higher values likely yield better deals.
Stat_CoyoteTimeExtends the window after walking off a ledge during which the player can still jump.
Stat_CritChanceIncreases the chance of landing a critical hit when firing from the hip.
Stat_CritChanceADSIncreases critical hit chance specifically when aiming down sights.
Stat_CrouchSlideEnables or extends the ability to slide while crouching at speed.
Stat_CrouchSpeedIncreases movement speed while crouching.
Stat_DefaultTimeScaleAdjusts the global time scale. Values below 1 create a slow-motion effect.
Stat_DetectionDistanceModifies the range at which enemies detect the player. Lower values make the player harder to spot.
Stat_ExtraJumpsGrants additional mid-air jumps. Each point is one extra jump.
Stat_GlobalDamageMultiplierMultiplies all damage dealt by the player, regardless of weapon or element.
Stat_HealthRegenRegenerates health over time. Value is health restored per second.
Stat_JumpDurationExtends how long holding jump keeps the player airborne, increasing jump height.
Stat_JumpPowerIncreases the initial upward velocity of jumps.
Stat_JumpShotDamageBonus damage applied to shots fired while airborne.
Stat_LifestealRestores health as a fraction of damage dealt. Value is a decimal (0.1 = 10% lifesteal).
Stat_LuckGainIncreases the rate at which the player accumulates luck.
Stat_LungCapacityExtends how long the player can hold their breath in water or toxic environments.
Stat_MaxHealthIncreases the player's maximum health pool.
Stat_MeleeDamageIncreases the damage dealt by melee attacks.
Stat_MovementSpeedIncreases base movement speed.
Stat_MovementSpeedBoostAfterEatingGrants a temporary speed burst after consuming a food or consumable item.
Stat_OxygenIncreases the player's available oxygen reserve.
Stat_SlowMotionActivates or intensifies a slow-motion effect for the player.
Stat_SpringyShoesCauses the player to bounce on landing, adding a springy jump mechanic.
Stat_SprintBonusAdds speed on top of base movement specifically during sprinting.
Stat_SwimSpeedIncreases the player's speed while swimming.
Stat_ThornsReflects a portion of melee damage back at attackers.
Stat_WeaponWeightPenaltyReduces the movement speed penalty imposed by heavy weapons.
Stat_WearingEarProSimulates ear protection. Likely reduces or suppresses tinnitus/flash-hearing effects from gunfire.
Stat_WearingRudolfNoseCosmetic seasonal effect. Equips a Rudolph-style nose on the player model.
Stat_WearingShadesSimulates sunglasses. May reduce or negate the blinding effect of flash grenades or bright light.

Mutations​

Grant the player an active mutation. Most mutations trigger passively on melee hit, ranged hit, or movement.

AttributeDescription
Stat_Mutation_BigEnlarges the player's character model. May affect hitbox or movement.
Stat_Mutation_BlinkGrants a short-range teleport blink ability.
Stat_Mutation_BombPlayer explodes or emits a blast on some trigger condition.
Stat_Mutation_FireMelee attacks emit fire, burning targets on hit.
Stat_Mutation_Fire_RangedRanged projectiles gain fire, burning targets on hit.
Stat_Mutation_FrostMelee attacks emit frost, chilling or freezing targets on hit.
Stat_Mutation_Frost_RangedRanged projectiles gain frost, chilling targets on hit.
Stat_Mutation_FrostTrailPlayer leaves a trail of frost puddles while moving.
Stat_Mutation_LavaPlayer creates lava on some trigger, burning enemies who walk into it.
Stat_Mutation_LightningPlayer emits lightning strikes on some trigger or hit condition.
Stat_Mutation_MonstrosityMutates the player into a monstrous form. Exact effects depend on the game's mutation system.
Stat_Mutation_NoxiosaPlayer generates noxious toxic clouds that damage nearby enemies.
Stat_Mutation_PoisonMelee attacks poison targets on hit.
Stat_Mutation_Poison_RangedRanged projectiles poison targets on hit.
Stat_Mutation_PoisonNovaPlayer periodically emits a burst of poison in all directions.
Stat_Mutation_ShapeshifterGrants access to the shapeshifter mutation ability.
Stat_Mutation_ShockPlayer emits electric shock pulses on some trigger.
Stat_Mutation_SmallShrinks the player's character model. May affect hitbox or speed.
Stat_Mutation_SurgePlayer emits a physical surge/shockwave on melee hit.
Stat_Mutation_Surge_RangedRanged hits produce a surge/shockwave effect at the impact point.

Status​

Toggle or directly set specific player status conditions.

AttributeDescription
Status_1HPSurvivialAllows the player to survive a killing blow, staying at 1 HP instead of dying. Single-use per trigger.
Status_AirInLungsGrants the player air in their lungs even in environments that would cause suffocation.
Status_BuoyantPlayer floats and cannot sink in liquid.
Status_CurrentHealthDirectly modifies the player's current health value by the given amount.
Status_InvisibleRenders the player invisible to enemies.
Status_LuckDirectly sets or adjusts the player's luck value.
Status_NoNormalItemDropsSuppresses standard item drops from killed enemies.
Status_OneInTheChamberKilling an enemy with the last bullet in the magazine automatically reloads one round.
Status_SpawnFriendOnLevelLoadSpawns a friendly companion unit when a new level is loaded.
Status_UnhealableDamageMarks damage taken as unhealable, preventing it from being recovered.
Status_WearingGogglesSimulates wearing goggles. May improve underwater vision or negate certain visual debuffs.
Status_WearingStraitJacketSimulates wearing a straitjacket. Likely restricts or prevents arm-related actions.

Negative Effects (remove key)​

Used with the remove key on consumables to instantly cure the specified status effect from the player.

AttributeDescription
NegativeEffect_BleedRemoves the active bleed effect.
NegativeEffect_BlindedRemoves blindness.
NegativeEffect_BurningExtinguishes active burning.
NegativeEffect_ChainLightningRemoves chain lightning jumping between the player and nearby targets.
NegativeEffect_CharmedRemoves the charmed status from an entity.
NegativeEffect_Charmed_PlayerRemoves the charmed status specifically from the player.
NegativeEffect_CrusaderRemoves the Crusader effect.
NegativeEffect_ElectrocutedRemoves electrocution.
NegativeEffect_FearedRemoves fear, restoring normal movement control.
NegativeEffect_FlashedClears flash blindness immediately.
NegativeEffect_FrozenThaws the target from being frozen solid.
NegativeEffect_KnockbackSuppresses or removes an active knockback force.
NegativeEffect_OilyRemoves the oily coating (which makes the target flammable).
NegativeEffect_PetrifiedBreaks petrification, restoring movement.
NegativeEffect_PoisonedCures active poison.
NegativeEffect_RootedRemoves the root effect, restoring the ability to move.
NegativeEffect_StunnedClears stun and restores player control.
NegativeEffect_SuffocatingRemoves the suffocating status.
NegativeEffect_VoodooRemoves the Voodoo curse.
NegativeEffect_WetRemoves the wet status (which makes the target more vulnerable to electric attacks).

Resource Types (resource key)​

Used with the resource key on consumables to grant ammo or other resources on use.

AttributeDescription
Resource_Ammo_9mmGrants 9mm pistol ammunition.
Resource_Ammo_12GaGrants 12-gauge shotgun shells.
Resource_Ammo_50BMGGrants .50 BMG rounds for heavy sniper rifles.
Resource_Ammo_556Grants 5.56mm rifle ammunition.
Resource_Ammo_762Grants 7.62mm ammunition for certain rifles.
Resource_Ammo_EnergyCellGrants energy cells for energy-based weapons.
Resource_AmuletChargeRestores amulet charge.
Resource_StampGrants stamps, used in the game's card or crafting economy.
Resource_SulfCoinGrants Sulf Coins, the game's primary currency.